I can confirm your analysis is correct. The component works correctly.
Thank you.
Search found 4 matches
- Thu Jul 12, 2018 9:31 pm
- Forum: Inetlab.SMPP v1.1 & v1.2
- Topic: Component takes LF as CRLF
- Replies: 5
- Views: 159270
- Wed Feb 21, 2018 3:22 am
- Forum: Inetlab.SMPP v1.1 & v1.2
- Topic: Component takes LF as CRLF
- Replies: 5
- Views: 159270
Re: Component takes LF as CRLF
Hi alt,
I used "Default SMSC Encoding" for data coding.
I did not specify anything for mapped encoding.
I used "Default SMSC Encoding" for data coding.
I did not specify anything for mapped encoding.
alt wrote: Mon Feb 19, 2018 10:12 pm Hi olumosco,
Which data coding and mapped encoding did you use?
https://docs.inetlab.com/smpp/articles/ ... oding.html
- Fri Feb 16, 2018 7:55 am
- Forum: Inetlab.SMPP v1.1 & v1.2
- Topic: Component takes LF as CRLF
- Replies: 5
- Views: 159270
Component takes LF as CRLF
I noticed the component counts LF appended to each line of my message as 2 characters (i.e CRLF) even though I specifically appended LF instead of CRLF.
Example of such message is given below which is 160 characters (if the 14 LF characters after "9" is interpreted correctly as LF). But the ...
Example of such message is given below which is 160 characters (if the 14 LF characters after "9" is interpreted correctly as LF). But the ...
- Thu Jul 23, 2015 2:16 pm
- Forum: Inetlab.SMPP v1.1 & v1.2
- Topic: SMPPServer Failure processing data from 3 Clients
- Replies: 1
- Views: 13768
SMPPServer Failure processing data from 3 Clients
Hello Alt,
We are in the process of evaluating this great component before making final purchase. One of the feature we are most interested in is SPEED of the Server. As such we did the test below by having 3 Clients connect to the Server and send 1,000 msgs each in Async mode and the Server saves ...
We are in the process of evaluating this great component before making final purchase. One of the feature we are most interested in is SPEED of the Server. As such we did the test below by having 3 Clients connect to the Server and send 1,000 msgs each in Async mode and the Server saves ...